For the slime world, we have discussed the themes and progressions of different levels. Also, we are designing the way to gain abilities through the exploration of the world.
With regards to brand new mechanics ‘slime gun,’ last week we presented our second demo and we received some feedback. In this demo, the pacing slowed a little bit to fit the ‘shooting slimes’ idea. Totally altering to multi-objective puzzle solving is good so we will continue work on the mechanics and begin to design the art and story.
At last, here is our plan for next week: we are planning on the game art, story and structure of slime world. For the game art, we are going to design some grass textures and a Slime Grate. And some levels of volcano & grass world will also be done.
Artist & Designer of Slime